| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Rattlesnake, Swamp Snake (Underwater Gear) | Threat Value: | 323 | |
| Vehicle Type: | Walker | Offensive Value: | 609 | |
| Production Type: | Mass Produced | Defensive Value: | 236 | |
| Cost: | 188,416.67 dinars | Miscellaneous Value: | 124 | |
| Manufacturer: | Territorial Arms | Size: | 6 | |
| Use: | General Purpose | Original Default Size: | 7 | |
| Height: | 4.4 meters | Indv. Lemon Dice: | 3 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.0 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 42mm | |||
| Armor Material: | Armoplast | Armor | ||
| Standard Op. Weight: | 6235 kg | Light Damage: | 13 | |
| Primary Move Mode: | Ground (41 kph) | Heavy Damage: | 26 | |
| Secondary Move Mode: | Ground (68 kph) | Overkill: | 39 | |
| Deployment Range: | 450 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 4 | |
| Powerplant: | V-Engine | Max Number on Field: | 5 | |
| Engine Output: | 435hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Ground | ||
| Sensors: | 0 | Combat Speed: | 4 | |
| Communications: | -1 | Top Speed: | 7 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 6 | |||
| Top Speed: | 11 | |||
| Maneuver: | 0 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Fragmentation Cannon | AI, Frag, Under/Over Water | ||||||||
| Light Panzerfaust | Dis, Under/Over Water | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Hand Grenade | AI, Dis | ||||||||
| Vibroblade | |||||||||
| Chassis Reinforcement |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Aquatic Sensors ONLY | Underwater only | ||
| Backup Sensors | Absorbs first "Sensors" hit | ||
| HEP: Desert | - | ||
| HEP: Underwater | - | ||
| Manipulator Arm x2 | Can punch | ||
| Reinforced Location Armor | Increase base armor by 1 at Crew |
| Name | Rating | Game Effects |
|---|---|---|
| Inefficient Combat Computer | -1 to attack roll for every weapon fired above one | |
| Exposed Auxiliary Systems | "Aux" hits are one step worse | |
| Problem Prone | Tighten One bolt, Two come loose | |
| Annoyance | Stale air |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| The Swamp Snake, the most important variant of the venerable Rattlesnake, was Terra Nova's first truly amphibious Gear. Designed for swamp warfare, the snake was an ingenious machine that pushed the outer envelope of Gear engineering in the eightenth century. The basic objective established for the Gear was to be able to fight with little hindrance in the dense swamps of the South and like in ambush within them by resting underwater and emerging only to attack its prey. The profile required a significant remodeling of the Rattlesnake, beginning with making every joint and seal on the Gear water-tight. This design required the addition of rubberized sheaths on all articulations and reinforcing the crew compartment with double seals to prevent leaks. To keep the Swamp Snake's air-breathing combustion engine operational, a snorkel was necessary to supply oxygen while submerged. Secondary sonar/thermograph-imaging aquatic sensors were added to the standard sensor suite for underwater observation. The question of observing the surface while submerged led to the development of a sensor "periscope," which was eventually merged with the engine snorkel to allow the Gear to stay submerged in wait for enemy units. The pilot's own oxygen supply came mainly from mechanical gills and air-recylcers, supplemented by the snorkel when necessary. The weapon systems of the Swamp Snake reflected its role: a water-tight Rucker 30mm fragmentation cannon, perfect for close range ambushes, and two TA Hammerhead self-contained torpedoes to strike at enemy ships from under water. |